“Robots” is a fictional stereoscopic TV-Spot which advertises gigant humanlike machines for demolition work. The CEO of Android Industrial Technologies (AIT), a fictional robot manufacturing company, guides the viewer through an old factory and showcases his company and their unique machines. However it doesn’t turn out in his favor.
Director: Philipp Glauner
POSITION: Visual Effects Supervisor & VFX Art Director
For my graduation project at the Academy of Film and Television Babelsberg for animation, I produced VFX for “Robots”, which took 15 month. As Initiator of the project I was responsible for the idea and conception of the short and wrote the script together with Director Philipp Glauner. As visual effects art Director and Lead, I designed and created full-CG characters and developed and supervised the whole Motion Capture workflow and shooting to bring the digital androids to life. Integrated in lifeaction footage exclusively filmed in 3D (stereoscopic) for the project, the illusion of believable humanlike robots was created. My work on “Robots” included modelling, texturing, rigging, animation, matchmoving, rendering and basically every single aspect of visual effects creation. “Robots” will be released in 2012.
Movie Website | IMDB Page
Set in the political snake-pit of Elizabethan England, Anonymous speculates on an issue that has for centuries intrigued academics and brilliant minds ranging from Mark Twain and Charles Dickens to Henry James and Sigmund Freud, namely: who was the author of the plays credited to William Shakespeare? Experts have debated, books have been written, and scholars have devoted their lives to protecting or debunking theories surrounding the authorship of the most renowned works in English literature. Anonymous poses one possible answer, focusing on a time when cloak-and-dagger political intrigue, illicit romances in the Royal Court, and the schemes of greedy nobles hungry for the power of the throne were exposed in the most unlikely of places: the London stage.
“The Single Greatest Filmmaking Experience of My Life.” – Roland Emmerich
Director: Roland Emmerich
Production: Sony Pictures
Visual Effects: Uncharted Territory, LLC
POSITION: Modelling Artist & Texture Painter
As part of the great team of artists at Uncharted Territory, I worked as modelling and texture artist on Roland Emmerichs “Anonymous” in 2010 produced by Sony Pictures. I created various assets for the visual effects department including digital props and characters placed in the historical setting of London in the 16th- and 17th Century. As part of the international in-house crew of 28 Artist at Uncharted Territory, we produced about 300 extensive effect shots and full CG exterior establishing views of the Elizabethan city of London. On final production stage I also worked on various animations for digital environment assets, like full CG trees and a wide range of CG animals. Beside of texture work for digital doubles and crowd simulations, I modelled and animated various digital characters, including basic rigging work. “Anonymous” was released worldwide in November 2011.
Three stories cross paths within a European Muslim community around Maryam, Samir and Ismail, three young Muslims living in Berlin. During the course of their stories, their faith, and their value systems begin to falter. The film portrays three people forced by circumstances to find a new path in life and to ask themselves who they are, who they love and what they believe in. The film’s title refers to the first pillar of Islam: Shahada – the Muslim profession of faith. Shahada represents one’s decision to take a certain path. The protagonists of this film struggle, each in their own way, to find the right path and a way of living with their own systems of belief and values.
“Good-looking feature debut, [...] that was a surprise inclusion in this year’s Berlinale competition.” – Variety.com
Director: Burhan Qurbani
Production: Bittersuess Pictures
Premiere: Berlinale 2009
POSITION: Visual Effects Lead
Shahada was the first feature film of director Burhan Qurbani and was officially selected for the 2010 Berlin International Film Festival. Beside of a few simple effects, a sequence featuring digital hailstorm was created by me, working directly with the director. Multiple Simulations of particles were created to achieve the Visual Effect of
believable hailstones falling and covering the ground of a crossroad in Berlin. To handle the huge amount of elements, Pixar’s Renderman was used to render the whole sequence.
Yago, a young man from a city at war, gets lost on his escape from the bombs and enters a desert-like landscape. Here he meets a group of lost soldiers who are stranded in their camp far apart from civilization. Having had the mission to kill the Yenzi tribes – aboriginal people who live in the desert – the soldier punks are now looting and raping for their own purposes and entertainment. However, Yago has to help winning a bet for the group and is confronted with the face of war.
“We strive to create a coherent postapocalyptic world!” – Philipp Glauner
Director: Philipp Glauner
POSITION: Concept Design Lead & VFX Set Supervisor
Working directly with director Philipp Glauner I was responsible for the character design and Concept Art creation of the movie. As head of the Art Department I supervised the production Design-, makeup- and costume department to keep the overall look consistent. Additionally supervising on set for visual effect work, I also created digital assets for post-production. “Yago Cityboy” is still in production process as independent project with international support of individual artists from around the world and will be released in 2012.
Concept Art & Illustration
Originally working as an Illustrator, drawing and painting are still essential skills for my craft as a visual effects artist and are my favorite techniques for personal work. I strongly believe that modern technology can only be used artistically with an art related background and an solid understanding of traditional techniques and design principles. To keep my artistic skills trained, I’m working regularly on concept art and illustrations for friends and personal projects in my freetime. This is a collection of selected personal artworks and sketches.
To increase my technical skills, I also work on personal CGI projects and try to max out the limits of credibility. I allways try to go beyond just copying reality but to use the abilities of technology to create inspiring artistic images.
- Autodesk Maya
- Adobe Photoshop
- Adobe After Effects
- Autodesk Mudbox
- Vicon Blade (Motion Capture)
- PixelFarm PFTrack
- The Foundry Nuke
- Autodesk 3DStudio Max
- Mental Images Mental Ray
- Chaos Group Vray
- Pixar Renderman
Name: Martin Bohm
Life can be hell or paradise from one moment to another – all you can do is to make the best out of it. It can’t get worse, then it already is, so keep looking forward. Limitations are just in our heads. There are no miracles – everything requires hard work and dedication.
Born in 1984 in Berlin, I keep growing up and try to understand the crazy world around us. I studied computer animation and worked in the Visual Effects Industry for 3 years now. Art and technology are an essential part of my life and keep me motivated to overcome my own limits. I like clever movies, heavy music, good food, art and tattoos. I’m highly inspired by the work of the guys at Massive Black, Marko Djurdjević, Mr. Shawn Barber, Neill Blomkamp, James Hawkins and many more. I always try to be a pleasant person and to get the best out of myself.
- HSL Scripting (Vicon)
- MEL Scripting
Download: Curriculum Vitae [PDF]
Alright, I officially moved to London and started to work for Double Negative now. Will be a great year, I guess!
New website is online!
I finally did it!
The new Website is online. If there are any technical problems or mistakes as regards content please let me know. Any comments are welcome and I hope to be able to fill up the site in the future…