Ex Machina (2015)
Position: lighting TD (Double Negative VFX) Caleb, a 24 year old coder at the world's largest internet company, wins a competition to spend a week at a private mountain retreat belonging to Nathan, the reclusive CEO of the company. But when Caleb arrives at the remote location he finds that he will have to participate in a strange and fascinating experiment in which he must interact with the world's first true artificial intelligence, housed in the body of a beautiful robot girl.
Jupiter Ascending (2015)
Position: Texturing Artist (Framestore VFX) In the future, a young destitute human woman gets targeted for assassination by the Queen of the Universe, and begins her destiny to finish the Queen's reign.
Exodus: Gods and Kings (2014)
Position: lighting TD (Double Negative VFX) Exodus: Gods and Kings is the story of one man's daring courage to take on the might of an empire. Using state of the art visual effects and 3D immersion, Ridley Scott brings new life to the story of the defiant leader Moses as he rises up against the Egyptian Pharaoh Ramses, setting 600,000 slaves on a monumental journey of escape from Egypt and its terrifying cycle of deadly plagues.
Guardians of the Galaxy (2014)
Position: Texturing Artist (Framestore VFX) After stealing a mysterious orb in the far reaches of outer space, Peter Quill is now the main target of a manhunt led by the villain known as Ronan the Accuser. To help fight Ronan and his team and save the galaxy from his power, Quill creates a team known as the 'Guardians of the Galaxy' to save the world.
Position: lighting TD (Cinesite VFX) Having endured his legendary twelve labors, Hercules, the Greek demigod, has his life as a sword-for-hire tested when the King of Thrace and his daughter seek his aid in defeating a tyrannical warlord.
Hunger Games: Catching Fire (2013)
Position: Generalist TD (Double Negative VFX) Katniss Everdeen and Peeta Mellark become targets of the Capitol after their victory in the 74th Hunger Games sparks a rebellion in the Districts of Panem.
Position: Modelling & Texture Artist (Uncharted Territory VFX) The theory that it was in fact Edward De Vere, Earl of Oxford, who penned Shakespeare's plays. Set against the backdrop of the succession of Queen Elizabeth I and the Essex rebellion against her.
“Robots” is a fictional stereoscopic TV-Spot which advertises gigant humanlike machines for demolition work. The CEO of Android Industrial Technologies (AIT), a fictional robot manufacturing company, guides the viewer through an old factory and showcases his company and their unique machines. However it doesn’t turn out in his favor.
POSITION: Visual Effects Supervisor & VFX Art Director
For my graduation project at the Academy of Film and Television Babelsberg for animation, I produced VFX for “Robots”, which took 15 month. As Initiator of the project I was responsible for the idea and conception of the short and wrote the script together with Director Philipp Glauner. As visual effects art Director and Lead, I designed and created full-CG characters and developed and supervised the whole Motion Capture workflow and shooting to bring the digital androids to life. Integrated in lifeaction footage exclusively filmed in 3D (stereoscopic) for the project, the illusion of believable humanlike robots was created. My work on “Robots” included modelling, texturing, rigging, animation, matchmoving, rendering and basically every single aspect of visual effects creation.
Movie Website | IMDB Page
Yago, a young man from a city at war, gets lost on his escape from the bombs and enters a desert-like landscape. Here he meets a group of lost soldiers who are stranded in their camp far apart from civilization. Having had the mission to kill the Yenzi tribes – aboriginal people who live in the desert – the soldier punks are now looting and raping for their own purposes and entertainment. However, Yago has to help winning a bet for the group and is confronted with the face of war.
POSITION: Concept Design Lead & VFX Set Supervisor
Working directly with director Philipp Glauner I was responsible for the character design and Concept Art creation of the movie. As head of the Art Department I supervised the production Design-, makeup- and costume department to keep the overall look consistent. Additionally supervising on set for visual effect work, I also created digital assets for post-production.
Concept Art & Illustration
Originally working as an Illustrator, drawing and painting are still essential skills for my craft as a visual effects artist and are my favorite techniques for personal work. I strongly believe that modern technology can only be used artistically with an art related background and an solid understanding of traditional techniques and design principles. To keep my artistic skills trained, I’m working regularly on concept art and illustrations for friends and personal projects in my freetime. This is a collection of selected personal artworks and sketches.
- Autodesk Maya
- Adobe Photoshop
- Adobe After Effects
- Autodesk Mudbox
- Vicon Blade (Motion Capture)
- PixelFarm PFTrack
- The Foundry Nuke
- Autodesk 3DStudio Max
- Mental Images Mental Ray
- Chaos Group Vray
- Pixar Renderman
Name: Martin Bohm
Born in 1984 in Berlin, I keep growing up and try to understand the crazy world around us. I studied computer animation and worked in the Visual Effects Industry for 3 years now. Art and technology are an essential part of my life and keep me motivated to overcome my own limits. I like clever movies, heavy music, good food, art and tattoos. I’m highly inspired by the work of the guys at Massive Black, Sixmorevodka, Mr. Shawn Barber, Stanley Kubrick, Martin Scorsese, Orson Wells and many more. I always try to be a pleasant person and to get the best out of myself.
- HSL Scripting (Vicon)
- MEL Scripting
Alright, I officially moved to London and started to work for Double Negative now. Will be a great year, I guess!
New website is online!
I finally did it!
The new Website is online. If there are any technical problems or mistakes as regards content please let me know. Any comments are welcome and I hope to be able to fill up the site in the future…