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Commercial Work

   Independence Day: Resurgence (2016)

   Position: lighting TD (Image Engine VFX)

   Two decades after the first Independence Day invasion,
   Earth is faced with a new extra-Solar threat. But will
   mankind's new space defenses be enough?


   Mission: Impossible – Rogue Nation (2015)

   Position: lighting TD (Double Negative VFX)

   Ethan and team take on their most impossible mission yet,
   eradicating the Syndicate - an International rogue
   organization as highly skilled as they are, committed to
   destroying the IMF.

   Terminator: Genisys (2015)

   Position: lighting TD (Double Negative VFX)

   After finding himself in a new time-line, Kyle Reese teams
   up with John Connor's mother Sarah and an aging terminator
   to try and stop the one thing that the future fears,
   "Judgement Day".

   Night at the Museum: Secret of the Tomb (2014)

   Position: lighting TD (Cinesite VFX)

   Larry spans the globe, uniting favorite and new characters
   while embarking on an epic quest to save the magic before it
   is gone forever.

   Ex Machina (2015)

   Position: lighting TD (Double Negative VFX)

   Caleb, a 24 year old coder at the world's largest internet
   company, wins a competition to spend a week at a private
   mountain retreat belonging to Nathan, the reclusive CEO of
   the company. But when Caleb arrives at the remote location
   he finds that he will have to participate in a strange and
   fascinating experiment in which he must interact with the
   world's first true artificial intelligence, housed in the
   body of a beautiful robot girl.


   Jupiter Ascending (2015)

   Position: Texturing Artist (Framestore VFX)

   In the future, a young destitute human woman gets targeted
   for assassination by the Queen of the Universe, and begins
   her destiny to finish the Queen's reign.

   Exodus: Gods and Kings (2014)

   Position: lighting TD (Double Negative VFX)

   Exodus: Gods and Kings is the story of one man's daring
   courage to take on the might of an empire. Using state of
   the art visual effects and 3D immersion, Ridley Scott brings
   new life to the story of the defiant leader Moses as he
   rises up against the Egyptian Pharaoh Ramses, setting 600,000
   slaves on a monumental journey of escape from Egypt and its
   terrifying cycle of deadly plagues.


   Guardians of the Galaxy (2014)

   Position: Texturing Artist (Framestore VFX)

   After stealing a mysterious orb in the far reaches of outer
   space, Peter Quill is now the main target of a manhunt led
   by the villain known as Ronan the Accuser. To help fight Ronan
   and his team and save the galaxy from his power, Quill creates
   a team known as the 'Guardians of the Galaxy' to save the world.


   Hercules (2014)

   Position: lighting TD (Cinesite VFX)

   Having endured his legendary twelve labors, Hercules,
   the Greek demigod, has his life as a sword-for-hire tested
   when the King of Thrace and his daughter seek his aid in
   defeating a tyrannical warlord.


   Hunger Games: Catching Fire (2013)

   Position: Generalist TD (Double Negative VFX)

   Katniss Everdeen and Peeta Mellark become targets of the
   Capitol after their victory in the 74th Hunger Games sparks
   a rebellion in the Districts of Panem.

   Anonymous (2011)

   Position: Modelling & Texture Artist (Uncharted Territory VFX)

   The theory that it was in fact Edward De Vere, Earl of Oxford,
   who penned Shakespeare's plays. Set against the backdrop of the
   succession of Queen Elizabeth I and the Essex rebellion against


Personal Work

“Robots” is a fictional stereoscopic TV-Spot which advertises gigant humanlike machines for demolition work. The CEO of Android Industrial Technologies (AIT), a fictional robot manufacturing company, guides the viewer through an old factory and showcases his company and their unique machines. However it doesn’t turn out in his favor.


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POSITION: Visual Effects Supervisor & VFX Art Director

For my graduation project at the Academy of Film and Television Babelsberg for animation, I produced VFX for “Robots”, which took 15 month. As Initiator of the project I was responsible for the idea and conception of the short and wrote the script together with Director Philipp Glauner. As visual effects art Director and Lead, I designed and created full-CG characters and developed and supervised the whole Motion Capture workflow and shooting to bring the digital androids to life. Integrated in lifeaction footage exclusively filmed in 3D (stereoscopic) for the project, the illusion of believable humanlike robots was created. My work on “Robots” included modelling, texturing, rigging, animation, matchmoving, rendering and basically every single aspect of visual effects creation.

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Movie Website | IMDB Page

Yago, a young man from a city at war, gets lost on his escape from the bombs and enters a desert-like landscape. Here he meets a group of lost soldiers who are stranded in their camp far apart from civilization. Having had the mission to kill the Yenzi tribes – aboriginal people who live in the desert – the soldier punks are now looting and raping for their own purposes and entertainment. However, Yago has to help winning a bet for the group and is confronted with the face of war.


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POSITION: Concept Design Lead & VFX Set Supervisor

Working directly with director Philipp Glauner I was responsible for the character design and Concept Art creation of the movie. As head of the Art Department I supervised the production Design-, makeup- and costume department to keep the overall look consistent. Additionally supervising on set for visual effect work, I also created digital assets for post-production.

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Concept Art & Illustration

Originally working as an Illustrator, drawing and painting are still essential skills for my craft as a visual effects artist and are my favorite techniques for personal work. I strongly believe that modern technology can only be used artistically with an art related background and an solid understanding of traditional techniques and design principles. To keep my artistic skills trained, I’m working regularly on concept art and illustrations for friends and personal projects in my freetime. This is a collection of selected personal artworks and sketches.

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Recent News

Moved to Vancouver

After over two years in London I moved to Vancouver.
I hope 2016 will be as awesome as last year.

Double Negative

Alright, I officially moved to London and started to work for Double Negative now. Will be a great year, I guess!

New website is online!

I finally did it!
The new Website is online. If there are any technical problems or mistakes as regards content please let me know. Any comments are welcome and I hope to be able to fill up the site in the future…

Contact Me

Martin Bohm

DE +49 (0) 175 9571076

Vancouver, Canada